
Marvin parted out the car on the D Series entusiasts' forum. Marvin had mild whiplash and Jimmy broke his left thumb. Moonhawk: Body and chassis destroyed, differential housing brokenīoth wore helmets. Marvin understeered into an inconviniently placed palm tree while Jimmy couldn't handle the tail-happy V8 and ended up flying up a steep bank and crashing to the ground.ĭ Series: Bent chassis, body damaged beyond repair He convinced his friend Jimmy to come along, who brought out his old Moonhawk from his garage and stripped it for track use.īoth were inexperienced and ended up crashing. There is enjoyment to be had here and the softbody collisions can be really incredible to watch, but don't go into BeamNG.Drive expecting a finished game, as its Steam page says it is at least 12 months from being feature complete.Marvin bought a mild custom D Series with sports suspension and alloys and decided to take it to the track. The sound is particularly lacking, as there isn't any music, and the car sound effects are clearly placeholders. There are only a handful of levels, no form of progression, only a couple of sparse game modes, and a whole suite of other missing features. Check out the best Amazon Prime Day gaming dealsįair warning though: while BeamNG.Drive is currently a fun sandbox game, it is definitely an Early Access game.



Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curve It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH-a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one.
